﻿<?xml version="1.0" encoding="utf-8"?>
<XnaContent>
  <Asset Type="ProjectMercury.ParticleEffect">
    <Name>Camp Fire</Name>
    <Author>Matt davey</Author>
    <Description />
    <Emitters>
    <Item Type="ProjectMercury.Emitters.LineEmitter">
      <Name>Smoke</Name>
      <Enabled>1</Enabled>
      <Budget>100</Budget>      
      <Term>3</Term>
      <ReleaseQuantity>1</ReleaseQuantity>
      <BillboardStyle>None</BillboardStyle>
      <BillboardRotationalAxis></BillboardRotationalAxis>
      <Enabled>True</Enabled>
      <ReleaseSpeed>
        <Value>128</Value>
        <Variation>64</Variation>
      </ReleaseSpeed>
      <ReleaseColour>
        <Value>0.5019608 0.5019608 0.5019608</Value>
        <Variation>0 0 0</Variation>
      </ReleaseColour>
      <ReleaseOpacity>
        <Value>1</Value>
        <Variation>0</Variation>
      </ReleaseOpacity>
      <ReleaseScale>
        <Value>200</Value>
        <Variation>100</Variation>
      </ReleaseScale>
      <ReleaseRotation>
        <Value>0</Value>
        <Variation>3.14</Variation>
      </ReleaseRotation>
      <ReleaseImpulse>0 0</ReleaseImpulse>
      <ParticleTextureAssetName>Cloud001</ParticleTextureAssetName>
      <Modifiers>
        <Item Type="ProjectMercury.Modifiers.OpacityInterpolatorModifier">
          <InitialOpacity>0</InitialOpacity>
          <MiddleOpacity>0.375</MiddleOpacity>
          <MiddlePosition>0.5</MiddlePosition>
          <FinalOpacity>0</FinalOpacity>
        </Item>
        <Item Type="ProjectMercury.Modifiers.RotationModifier">
          <RotationRate>0.5</RotationRate>
        </Item>
        <Item Type="ProjectMercury.Modifiers.ColourModifier">
          <InitialColour>0.2509804 0.184313729 0.156862751</InitialColour>
          <UltimateColour>0.2509804 0.2509804 0.2509804</UltimateColour>
        </Item>
      </Modifiers>
      <BlendMode>Alpha</BlendMode>
      <TriggerOffset>0 -30</TriggerOffset>
      <MinimumTriggerPeriod>0.1</MinimumTriggerPeriod>
      <Length>150</Length>
      <Angle>0</Angle>
      <Rectilinear>true</Rectilinear>
      <EmitBothWays>false</EmitBothWays>
    </Item>
    <Item Type="ProjectMercury.Emitters.LineEmitter">
      <Name>Embers</Name>
      <Budget>100</Budget>
      <Term>3</Term>
      <ReleaseQuantity>1</ReleaseQuantity>
      <Enabled>True</Enabled>
      <ReleaseSpeed>
        <Value>192</Value>
        <Variation>64</Variation>
      </ReleaseSpeed>
      <ReleaseColour>
        <Value>1 0.5019608 0</Value>
        <Variation>0.25 0 0</Variation>
      </ReleaseColour>
      <ReleaseOpacity>
        <Value>1</Value>
        <Variation>0</Variation>
      </ReleaseOpacity>
      <ReleaseScale>
        <Value>4</Value>
        <Variation>2</Variation>
      </ReleaseScale>
      <ReleaseRotation>
        <Value>0</Value>
        <Variation>0</Variation>
      </ReleaseRotation>
      <ReleaseImpulse>0 0</ReleaseImpulse>
      <ParticleTextureAssetName>Particle005</ParticleTextureAssetName>
      <Modifiers>
        <Item Type="ProjectMercury.Modifiers.OpacityInterpolatorModifier">
          <InitialOpacity>0</InitialOpacity>
          <MiddleOpacity>1</MiddleOpacity>
          <MiddlePosition>0.5</MiddlePosition>
          <FinalOpacity>0</FinalOpacity>
        </Item>
        <Item Type="ProjectMercury.Modifiers.DampingModifier">
          <DampingCoefficient>0.8</DampingCoefficient>
        </Item>
      </Modifiers>
      <BlendMode>Add</BlendMode>
      <TriggerOffset>0 0</TriggerOffset>
      <MinimumTriggerPeriod>0.15</MinimumTriggerPeriod>
      <Length>150</Length>
      <Angle>0</Angle>
      <Rectilinear>true</Rectilinear>
      <EmitBothWays>false</EmitBothWays>
    </Item>
    <Item Type="ProjectMercury.Emitters.LineEmitter">
      <Name>Flames1</Name>
      <Budget>1000</Budget>
      <Term>1</Term>
      <ReleaseQuantity>1</ReleaseQuantity>
      <Enabled>True</Enabled>
      <ReleaseSpeed>
        <Value>32</Value>
        <Variation>32</Variation>
      </ReleaseSpeed>
      <ReleaseColour>
        <Value>0.7529412 0.2509804 0</Value>
        <Variation>0.25 0 0</Variation>
      </ReleaseColour>
      <ReleaseOpacity>
        <Value>1</Value>
        <Variation>0</Variation>
      </ReleaseOpacity>
      <ReleaseScale>
        <Value>16</Value>
        <Variation>0</Variation>
      </ReleaseScale>
      <ReleaseRotation>
        <Value>0</Value>
        <Variation>3.14</Variation>
      </ReleaseRotation>
      <ReleaseImpulse>0 0</ReleaseImpulse>
      <ParticleTextureAssetName>Flame</ParticleTextureAssetName>
      <Modifiers>
        <Item Type="ProjectMercury.Modifiers.OpacityInterpolatorModifier">
          <InitialOpacity>0</InitialOpacity>
          <MiddleOpacity>0.65</MiddleOpacity>
          <MiddlePosition>0.2</MiddlePosition>
          <FinalOpacity>0</FinalOpacity>
        </Item>
        <Item Type="ProjectMercury.Modifiers.LinearGravityModifier">
          <Gravity>0 -150</Gravity>
        </Item>
        <Item Type="ProjectMercury.Modifiers.ScaleModifier">
          <InitialScale>64</InitialScale>
          <UltimateScale>32</UltimateScale>
        </Item>
        <Item Type="ProjectMercury.Modifiers.RotationModifier">
          <RotationRate>1</RotationRate>
        </Item>
      </Modifiers>
      <BlendMode>Add</BlendMode>
      <TriggerOffset>0 0</TriggerOffset>
      <MinimumTriggerPeriod>0</MinimumTriggerPeriod>
      <Length>150</Length>
      <Angle>0</Angle>
      <Rectilinear>true</Rectilinear>
      <EmitBothWays>false</EmitBothWays>
    </Item>
    <Item Type="ProjectMercury.Emitters.LineEmitter">
      <Name>Flames2</Name>
      <Budget>1000</Budget>
      <Term>1</Term>
      <ReleaseQuantity>1</ReleaseQuantity>
      <Enabled>True</Enabled>
      <ReleaseSpeed>
        <Value>32</Value>
        <Variation>32</Variation>
      </ReleaseSpeed>
      <ReleaseColour>
        <Value>0.7529412 0.2509804 0</Value>
        <Variation>0.25 0 0</Variation>
      </ReleaseColour>
      <ReleaseOpacity>
        <Value>1</Value>
        <Variation>0</Variation>
      </ReleaseOpacity>
      <ReleaseScale>
        <Value>16</Value>
        <Variation>0</Variation>
      </ReleaseScale>
      <ReleaseRotation>
        <Value>0</Value>
        <Variation>3.14</Variation>
      </ReleaseRotation>
      <ReleaseImpulse>0 0</ReleaseImpulse>
      <ParticleTextureAssetName>Flame</ParticleTextureAssetName>
      <Modifiers>
        <Item Type="ProjectMercury.Modifiers.OpacityInterpolatorModifier">
          <InitialOpacity>0</InitialOpacity>
          <MiddleOpacity>0.65</MiddleOpacity>
          <MiddlePosition>0.2</MiddlePosition>
          <FinalOpacity>0</FinalOpacity>
        </Item>
        <Item Type="ProjectMercury.Modifiers.LinearGravityModifier">
          <Gravity>0 -150</Gravity>
        </Item>
        <Item Type="ProjectMercury.Modifiers.ScaleModifier">
          <InitialScale>64</InitialScale>
          <UltimateScale>32</UltimateScale>
        </Item>
        <Item Type="ProjectMercury.Modifiers.RotationModifier">
          <RotationRate>-1</RotationRate>
        </Item>
      </Modifiers>
      <BlendMode>Add</BlendMode>
      <TriggerOffset>0 0</TriggerOffset>
      <MinimumTriggerPeriod>0</MinimumTriggerPeriod>
      <Length>150</Length>
      <Angle>0</Angle>
      <Rectilinear>true</Rectilinear>
      <EmitBothWays>false</EmitBothWays>
    </Item>

    </Emitters>
  </Asset>
</XnaContent>